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| | |-+  Sofu Gan - Lot's wife is finally completed
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Author Topic: Sofu Gan - Lot's wife is finally completed  (Read 934 times)
aanker
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Posts: 109



« on: January 24, 2010, 02:33:37 PM »

Thanks to Nisgeis & DarkFish who really helped a lot in getting this model into SH4.
 
After playing with the settings in Campaign_LOC a couple of times and seeing nothing, I was delighted to see my Sofu Gan 3ds model when I went up on the bridge for a look the 3rd time.  All I can say is Wow! (and of course thanks to Nisgeis & DarkFish).
 
My first sighting of Sofu Gan in SH4:
 

 
Here are some more screen shots:
 

 

 

 

 

 
I'm so happy!
 
See post #2 below for the download link and a preview of the Readme.
 
Happy Hunting!
 
Art
 
« Last Edit: January 25, 2010, 04:05:41 PM by aanker » Logged

aanker
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Posts: 109



« Reply #1 on: January 25, 2010, 03:57:55 PM »

Ed is gracious enough to host Sofu Gan here:
http://www.subsowespac.org/subron-14/mods/SofuGan.zip
 
SofuGan.zip.  It contains the folder SofuGan which should be JSGME friendly.  The SofuGan.dat file is the model, the dds is the texture based on real public domain photo's of Sofu Gan, and the Campaign_LOC.mis is edited for SH4 stock ver. 1.5 - ( the U-Boat addon ).
 
I have tried to explain in the Readme how to edit a modded version of Campaign_LOC.mis.  The PTC Cycles mod used in the campaign modifies this file so the edit described in the Readme would need to be done.
 
Here's the Sofu Gan Readme:
 
Quote

In JSGME format for stock SH4 1.5. Back up your original files.
 
What it does:
This mod will install Sofu Gan (Lot's wife) which was a well known landmark used during WWII by aircraft and submarines. I have read patrol reports of submarines calibrating their radar by using Sufu Gan prior to entering Empire waters.  (unfortunately SH4 radar doesn't pick up land masses like SHCE did)
 
It is JSGME friendly... however you will need to edit your Campaign_LOC.mis file yourself using a text editor like Notepad ( NOT Word ) if you are running a mod that alters this file..
 
Data\Campaigns\Campaign\ Campaign_LOC.mis
 
If a mod is using this file, be sure to back it up, then make a copy of that Campaign_LOC.mis file your SH4 install is using, edit this copy as shown below, and install your edited copy to this mod in the
\Data\Campaigns\Campaign
folder replacing my stock version of Campaign_LOC.mis file before enabling this mod.
 
I have included a Campaign_LOC.mis file for stock SH4 (1.5). Of course, replace mine with your edited version if you needed to make the edit:
 
Lurker gave me permission to base the code below on RSRD’s code because RSRD has Sofu Gan in its historically correct location and the SH4 sea floor is approx the right depth.
 
Example:
Here is an edit based on RSRD:
 
----------------------------------------------
[MapLocation nnnn] <----- where n is a number*
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000
----------------------------------------------
 
* the four numbers (n):
Lets say your highest number at the bottom of the Campaign_LOC.mis file is:
[MapLocation 1123]
 
You would edit the block of code above (in this Readme) to read:
[MapLocation 1124]
 
and paste the above block of code with its numbers at the botom of your Campaign_LOC.mis file.
 
(above this part):
[EditorParams]
InitLongOff=-11607000.000000
InitLatOff=5980500.000000
ZoomIndex=0
Prefix=
 
Do a search in your Campaign_LOC.mis file for: Sofu. Maybe your mod already has Sofu Gan in this file and you only need to paste in the above block of code into the file to show this model by replacing the block of code if it exists in the middle of he file etc.
 
----------------------------------------------
Thanks to S3D, Nisgeis & DarkFish; without their help I couldn't have imported this model into SH4. Thanks to Lurker (lurker_hlb3) for giving me permission to use RSRD’s code as an example in this Readme.
 
I am in no way intending to suggest that anyone mentioned endorses this project.
 
This is freeware, not for commercial use, and I am not responsible for anything that happens to your computer. Back up your files!
 
Happy Hunting!
 
Art
 
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aanker
Moderator
*****
Posts: 109



« Reply #2 on: January 25, 2010, 04:22:15 PM »


 
 - - - ouch!
 

 
If you collide with it, it does behave like a rock and can ruin your day.  The screenshots above show 96% hull damage after intentionally ramming it at 10 kts three times.  I had to find out.....
 
Happy Hunting!
 
Art
 
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